![]() A wide porch makes it’s way around three sides of the building and is littered with small collections of mead-stained table and chairs. In the middle of the city, a small log cabin stands proud upon stone, the rough wood bearing various scratches and marks upon the walls. This is the place to grab a drink from the bar, chat with friends or even find the town crier from the nearby capital of Markarth visiting to call some announcements to those who will listen. Dragonflies flit above the water’s edge and it’s even possible to see the great Sky Haven temple on the mountains above on a clear day. A wooden dragon head stretches high to the sky upon its tiled roof, welcoming those who step foot inside.Īcross the bridges, one will find various businesses and homes about, balancing on wooden logs that sink deep into the mud bed of the river below. In the very center of the city is the local tavern, the Sultry Dragon, and the highlight of activity in the walls. Roads stretch to the east and west from the main forefront, leading to the Waterfront and Highlands respectively. Houses stretch along the area and form a jigsaw puzzle of paths and alleyways between them. Wooden stalls trace the edges of the pathways, full to the brim with wares from the local stores, and traders can be heard peddling their goods from afar. Perched upon stone pillars and wooden slats, the Town Center is the main attraction within the city walls. ![]() Aesir Iron-Blood, gate guard of Sky’s Haven Kick up your feet, have a drink and settle down for a bit. The trickle of the Karth River runs beneath your feet and hawks circle the airs above, the fresh air their territory in this vast land. Constructed from stone and steel, it stands tall, a sword pointing downwards into the base, much alike the Talos statue that is still seen around the province today.Ĭarved stone and oak wood upon water greets you as you tread onwards, finding the city to be bustling yet quaint. The first new visitors see when stepping inside the great archway of Sky’s Haven is a stone statue to the mighty Dovahkiin, vanquisher of Alduin and savior of Skyrim. Eventually, as time grew onwards, what was once a few simple log shacks on the banks of a river grew into a prime and bustling settlement. Many years ago, the Last Dovahkiin to walk Nirn found a sacred haven hidden deep within the mountains of the Reach and sought to make a haven for those who grew tired of the corruption plaguing Markarth.
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